... is if EverQuest 2 did away with the tiers of crafted goods. Namely the armor, weapons and jewelry. Keep the food, furniture, bags, potions, skills/spells and the last two professions they added.
Really, that's what irks me about that game. I loathe the fact that you can craft or buy crafted gear that is better than most drops.
It drives me absolutely nuts.
If it is something my character can wear (armor, weapon or jewelry) then I want it to be a reward that comes from the Adventuring Sphere. The Crafting Sphere should reward you with crafty stuff, not adventuring stuff.
Yes I'm complaining about EQ2 because I was fiddling with it last night. I got thinking about what really bugs me about the game. The above is one of the things I came up with. The other thing was that they need more large and non-linear dungeons throughout all the level tiers (yeah, I heard of the expansion coming up).
Back to my bitching about crafting...
I find it funny because Vanguard appeared to understand this with the Diplomacy Sphere. Diplomacy rewards were generally aimed at the Diplomacy Sphere; more cards, clothing or status items that helped out and so forth. But they blew it with the Crafting Sphere. Oh they got the whole creating furniture, mount gear, housing, boats and other items right, but then they dipped into the Adventuring Sphere's pool.
Worst thing you can do in my opinion. It reduces the value of quested or dropped goods.
Future MMO developers out there... listen to me. Don't do it... don't you dare... I'll be forced to track you down and hoof you in the berries.